Character Design: Astro Girl Firstly, allow me to clarify this project and its process with a disclosure: I am relatively new to 3D art. Prior to working on this piece, I was still sort of figuring out just exactly how texture maps worked, what SSS is along with all of the nitty gritty 'know-hows' involved with rendering in Arnold 5. Nevertheless, the challenge was simple and clear for me: I wanted to figure out how to make a full blown character, without holding back on details, and in space. So here is a little breakdown of how I created her, including some annotations discussing the pros and cons of the strategies I employed at the time. Modeled In Zbrush and Maya Expressions using Blend Shapes Texturing: Mari and Arnold Rendering: Arnold